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  • STEM

    At Hurst Green, the integration of STEM (Science, Technology, Engineering, and Mathematics) is crucial in shaping the future of children. As young learners prepare for an increasingly complex world, it is essential that they are equipped with the skills to think creatively, solve problems, and approach challenges with confidence. STEM education provides the perfect framework to help children develop these abilities.

    In our school, STEM encourages students to explore and connect different subjects in exciting and meaningful ways. At Hurst Green, pupils engage in hands-on learning activities that combine science, technology, engineering, and mathematics. This approach allows them to understand the real-world applications of what they are learning. For example, children might use simple engineering concepts to design a creative project, or apply mathematical skills in a scientific experiment.  These experiences not only make learning more enjoyable but also help students understand the interconnectedness of the subjects.

    STEM also promotes digital literacy, ensuring that children gain the technological skills they will need for the future. By introducing pupils to these disciplines from an early age, we are laying the foundation for a generation of young people who are adaptable, curious, and ready to take on the challenges of tomorrow.

    Ultimately, by embedding STEM into the curriculum, we are helping to develop well-rounded individuals who can approach the world with creativity, critical thinking, and the confidence to succeed in an ever-changing global landscape. You can see some examples of the equipment we use and how we’ve used it below.

    For more information on each please click the titles below:

    KS1

    Sphero Indi

    Sphero Indi is a small, colourful robot that can roll around, follow your instructions, and even solve puzzles! By playing with Indi, children get to use imagination and creativity to explore maths, problem-solving, and teamwork. They can also discover how to give the robot directions, make it go fast or slow, and even turn it in circles! It’s like a robot adventure in the classroom, helping children learn while they play.

    With Sphero Indi, children are not just learning, they're having fun while becoming little coding geniuses! Ready to see what children can do with Indi? Have a look at some of the examples of us using Sphero Indi below.

     

    Sphero Mini

    With the Draw feature in the Sphero EDU app, children get to control their very own Sphero Mini robot to create awesome pictures. They can tell the robot to roll in different directions and even draw squiggly lines, circles, or shapes – all by using their fingers to draw on the screen!

    It’s like telling your robot exactly where to go to make cool designs! They don’t need to be a coding expert — just have fun guiding Sphero Mini and watch their drawings come to life!

     

    Osmo Numbers

    Children like solving puzzles. They also often enjoy using their hands to build things. With Osmo Numbers, children get to do both. They use special number tiles and a cool digital screen to help solve exciting maths challenges.

    In Osmo Numbers, children learn how to add, subtract, and understand numbers in a way that feels like an adventure. They play games that help them understand how numbers work and how to use them in real life.

    Every time children solve a maths puzzle, they get closer to unlocking new fun levels. The more they play, the better they get at maths.

     

    Osmo Squiggle Magic

    In this fun adventure, children use special sticks and rings to build shapes, solve puzzles, and explore the world around them. They can create everything from simple shapes like circles and squares to fun pictures like animals and houses. Each time children put a stick or ring in place, they learn more about how things fit together.

    Not only will children practise shapes and colours, but they also start to understand how things work in the world—like how to make patterns or how shapes can create something new and exciting.

     

    Osmo Awbie

    The Osmo Coding Awbie app offers a fun and interactive way for children aged 5 to 7 to begin their journey into the world of coding and problem-solving. This app features Awbie, a playful character who needs the help of young learners to navigate through colourful, exciting levels. Using physical coding blocks, children create sequences and commands to control Awbie’s actions in the digital world, helping him complete challenges, collect fruit, and explore new adventures.

    What makes Osmo Coding Awbie unique is its combination of hands-on play with technology. The app integrates physical blocks with digital gameplay, making learning tangible and fun for young kids. As children arrange the blocks, they are introduced to key coding concepts, such as sequencing, pattern recognition, and logic, all in an engaging, non-intimidating environment.

     


    KS2

    Sphero Sprk+ and Sphero Mini

    Our children love playing with robots... especially two super cool robots—Sphero SPRK+ and Sphero Mini! These little robots are not only fun to play with, but they’re also awesome tools that help you learn new things while you have a blast.

    With the Sphero EDU app, children can control their robot, make it roll around, change colours, and even create their own adventures. Whether they are making their robot do tricks, solve mazes, or race with friends, they'll  be using their imaginations and learning how to code at the same time. Coding is like teaching a robot how to think and move, and children are in charge of how it behaves.

    Sphero SPRK+ and Sphero Mini help children practise problem-solving, teamwork, and creativity. They discover how coding can be just as fun as playing a game. Plus, they get to see their robot come to life with every command they give it.

    See how we’ve been using our Sphero equipment below:

     

    Sphero R2-D2 + BB8

    The Sphero EDU app, paired with the R2-D2 and BB-8 STEM devices, offers a dynamic and engaging platform for children to explore the exciting world of robotics, coding, and problem-solving. Aimed at children aged 7 to 11, these devices bring the beloved Star Wars characters to life, making learning about science, technology, engineering, and mathematics (STEM) both fun and interactive.

    By using these programmable robots, young learners can experiment with coding through visual programming languages, such as drag-and-drop blocks, or progress to more complex coding with text-based languages as they develop their skills. Whether they are navigating obstacles, solving puzzles, or creating their own custom behaviours, students are actively involved in hands-on learning that fosters critical thinking, creativity, and collaboration.

     

    Tello Drone

    Tello drones are awesome flying machines that children can control with their own commands. But here’s the twist – instead of just pressing buttons, they use DroneBlocks, a simple coding tool that helps children tell the drone exactly what to do. Whether it’s flying in a circle, flipping in the air, or zooming through a series of challenges, they are the one in charge!

    Using Tello drones in education helps children build important skills like problem-solving, creativity, and teamwork, all while diving into the exciting world of coding. It’s like a video game, but the drone is your character. Plus, they get to see how technology works and how people use it in real life – like for deliveries, filming movies, or even exploring places from the sky.

     

     

    Lego Spike Prime

    The LEGO Spike Prime is an innovative and engaging tool designed to introduce children aged 9 to 11 to the world of robotics, engineering, and coding. Combining the hands-on creativity of LEGO building with the power of programmable technology, Spike Prime allows children to build and code their own robots, machines, and interactive projects. Using an intuitive interface and the powerful Scratch-based programming language, kids can create complex systems and bring their ideas to life, all while learning key STEM concepts in a fun and collaborative way.

    With LEGO's iconic building blocks, Spike Prime sparks children's imaginations and encourages them to explore the process of designing, building, and testing their creations. The device includes a variety of sensors, motors, and building elements, offering endless opportunities for exploration and problem-solving. This blend of physical construction with digital programming fosters hands-on learning and helps children understand how abstract concepts in STEM come together in the real world.

     

    3D Printing/Design

    Tinkercad is a user-friendly, online 3D design and modelling tool that introduces children aged 9 to 11 to the world of digital design and 3D printing. With its intuitive interface, Tinkercad allows children to create their own 3D models, explore geometry, and develop an understanding of engineering and design principles. From building simple shapes to crafting intricate models, Tinkercad is an ideal tool for fostering creativity, critical thinking, and problem-solving in young learners.

    When combined with a Bambulab 3D printer, students can bring their digital creations to life. The Bambulab printer allows for multicoloured 3D printing, enabling students to produce vibrant, detailed objects with ease. The process of designing in Tinkercad and printing with the Bambulab printer helps students understand the entire journey from concept to finished product, offering a hands-on, immersive experience in both digital fabrication and STEM.

    By using SVG files that are available on the internet, you are able to create a name stand like so:

    We then proceeded to Bambulab studio to colour the design in

    One of the more advanced pupils designed Big Tum from Numberblocks

     


    Digital Leaders

     

    20th March 2025

    Over the last couple of weeks we've launch an initiative where our digital leaders have been working alongside our children in reception assisting with learning through stem resources. Our reception children have been greatly benefitting from this learning with our digital leaders, particularly when using our tools like the Sphero Indi.

     

     

    You can see the car being programmed by the colour tiles in the video below.